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Alien Bust "Realtime Character Practice"

Alien Bust "Realtime Character Practice"

Sculpted modelled and textured from 2018-2019
Initially i created this model to practice hardsurface armour modeling in Zbrush, but became more of a realtime character piece along the way. I have worked on an off, on this model for a couple of years. Created the highpoly in Zbrush, using dynamesh then retopoed for realtime rendering using Maya. Used Substance painter for texturing. Used alphas from jonas ronnegard for detailing out the armour pieces in Zbrush.

72500 tris.
5 Material channels.