**EXPERIENCE**
**Tumblehead Studios**, Billund — *3D Graphics Artist, Consultant*
*May 2022 - August 2023*
Consulted for LEGO, converting physical prints into digital formats. Key tasks included translating print for production pipelines into digital prints.
**Handicap Formidlingen**, Holstebro — *Caretaker*
*January 2022 - May 2022*
Provided personalized care for a 50-year-old disabled individual, focusing on daily living support and health management.
**Team Vikar - Moment**, Herning — *Warehouse Worker*
*September 2021 - December 2021*
Handled packing and preparation of clothing items for transport in a high-paced warehouse environment.
**Midtjysk 3D Service**, Viborg — *Freelance 3D Generalist*
*September 2021 - October 2021*
Freelanced on a VR installation project for a movie premiere, performing 3D modeling, texturing.
**Handicap Formidlingen**, Timring — *Caretaker*
*July 2021 - August 2021*
Assisted in caring for a 26-year-old disabled individual, providing daily care and support services.
**Faircare**, Vejen — *Caretaker*
*May 2021 - Present*
Support a 38-year-old disabled person, stepping in as a stand-in caregiver when primary caretakers are unavailable, focusing on daily living activities and care.
**Fish & Chips**, Ringkøbing — *Clerk*
*August 2020 - September 2020*
Performed various tasks such as cooking, cleaning, and customer service.
**CAD People**, Aarhus — *3D Artist*
*February 2018 - March 2020*
Optimized CAD data for real-time use, while also working on texturing and rigging. Played a key role in improving production pipelines for AR/VR projects, contributing to a wide variety of interactive applications.
**Tunnel Vision Games**, Aalborg — *3D Artist*
*March 2017 - August 2017*
Helped create the look of the visuals and some asset in the game * Lightmatter *
**3D College Grenaa**, Grenaa — *Rigging Teacher*
*December 2016*
Substitute teacher, introducing students to rigging techniques and principles.
**Ghostship Games**, Copenhagen — *3D Art Intern*
*October 2016 - December 2016*
Contributed to early concept work for *Deep Rock Galactic*, a popular cooperative game.
**2nd Studio**, Viborg — *CG Generalist Intern*
*July 2016 - September 2016*
Worked as a 3D generalist, focusing on modeling and texturing for various projects.
**The Animation Workshop**, Viborg — *Environment & Technical Artist*
*August 2015 - July 2016*
Environment and technical artist for the bachelor game *POD*, produced at The Animation Workshop.
**Stream Global Services**, Aalborg — *Technical IT Supporter*
*2009 - 2010*
Provided technical support for hardware-related issues, troubleshooting, and assisting with hardware replacement.
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**SKILLS**
- Proficient in transforming 2D concepts into high-quality 3D assets, suitable for both offline and real-time applications.
- Advanced skills in lighting, rendering, and shading, with a focus on creating visually compelling and realistic scenes.
- Deep understanding of color theory, composition, and design principles, ensuring aesthetically pleasing and well-balanced visuals.
- Expertise in texture map creation using Substance and Quixel, optimizing materials for a variety of projects.
- A resourceful and passionate problem solver, able to troubleshoot creative and technical challenges efficiently.
Short term Contract as Art Director for Tunnel Vision Games in charge of developing new artstyle for their game See you on the other side.